Clothing is a cosmetic item (a shirt and pants worn as one). It has no stats, it just completes the look. Give it a name above, write a description below, and add a picture if you like. To make it part of a set, put the set's name in its Categories.
Armor (one piece per page)
Armor HPHP
Covers
How it works
Each armor piece is its own page. Armor fully nullifies damage to the part it covers until its HP runs out, then it breaks (repair with a Wrench). Damage multipliers do not apply to armor. Higher base-damage guns break it faster, and any overkill on the breaking shot carries into the body part. Rough guide: 50 is light, 80 stalls most SMGs for a second, 150 is extreme. To group pieces into a set, make an Armor set (toggle above) and give each piece the set's name in its Categories.
Details
Weight
Effect / Notes (for items like masks, goggles, ballistic armor)
Effect
An armor set is a category. Give the set a name above, then file armor pieces into it by putting the set's name in each piece's Categories. The set's total weight is added up from those pieces automatically; the slots below are yours to set.
Slots taken (how many armor slots wearing the set uses up)
Armor slotsslots
Body slots covered (tick each body part this set protects)
Covers
Attachment details
Effect on the weapon
Weight
Special effect (optional, some attachments do extra things)
Effect
Tool details
Basics
Weight
Healing
Healing amount
Healing intervalseconds
Heals broken limbsYes (like a medkit)
Special function
Function
Infobox (optional fact box, shown beside the page)
Headings# H1## H2 Β· Style**bold***italic* Β· List- item Wiki link[[Page]] (red = not made yet) Β· Image, click an image in the preview to snap it left / right / center / full.